Velma Dinkley

PATHFINDER 2E BUILD GUIDE
The brains behind Mystery Inc, Velma can be trusted to solve any mystery... as long as she can find her glasses.

Who Is Velma Dinkley?

Who Are Velma Dinkley?

The smartest member of the Mystery Inc gang, Velma Dinkley is a teenage empiricist. She's a dedicated investigator, insistent on finding evidence and facts to solve mysteries.

Unlike most the rest of her team, Velma is a sceptic. Her first reaction isn't to blame spooks or ghouls or zombies. And, by the way, with the number of times the team has thwarted an old man in a mask pretending to be a ghost, the rest of the group shouldn't jump to conclusions either!

Velma reminds me of Marge Simpson, in that when I was a kid I was drawn to the flashier characters (Bart and Shaggy) and I as I grew up I realized that I was sleeping on the best of the bunch. Velma may take a few knocks with her constant glasses-losing and old fashioned lingo, but the group really wouldn't exist without her.

Keys to the Character

Velma's glasses

My Glasses!

Honestly, it should be a downfall to have your glasses fall off so much. But the number of times bending down has saved her life...

Velma's high intelligence

Big Brain Energy

The only question is, why is someone so smart hanging out with Shaggy, Daphne and Fred?

Mystery Inc team in silhouette

One of the Gang

Mystery Inc. is the best group of crime solvers to ever travel in a hippy van.

A magnifying glass

Get a Clue

While the rest of the crew jumps to conclusions (g-g-g-g-ghost!), Velma is always looking for evidence.

Building Velma Dinkley

This is a very fun build for roleplayers.

Unlike so many of the builds on Pop Culture Pathfinder, Velma is built for encounters. She is perhaps the only character so far untrained in both Acrobatics and Athletics, despite a whopping six Legendary skills.

Yes, she gains a damage bonus based on Intelligence against her Leads in combat, but even with that her martial prowess isn't anything to write home about.

So what's she good at? Solving mysteries. And she's better at it than anyone.

The Empiricism Investigator class is meant for Velma. Feat after feat of abilities that make her better at solving mysteries. And for those times when it really is something paranormal, she picks up a Ghost Hunter Dedication to root it out.

Build OVERVIEW

STATS
Defense
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Power
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Speed
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Utility
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PROS
CONS

Ancestry

Versatile Human

Makes sense. Velma picks up more than enough Skill increases with her high Intelligence and Investigator Expertise. The Versatile heritage, then, allows her to gain an extra feat early.


Level

Feat

Notes

1

General Training - Alchemical Crafting

Helps to be able to mix a potion or two.

5

Sense Allies

If your glasses are always off, you gotta know where Scoob is somehow

9

Clever Improviser

Velma can always pull a plan together

13

Stubborn Persistence

Nothing stops a Dinkley

17

Heroic Presence

In the end, isn’t Velma the real hero of the group?

Background

Detective

Was there any other choice? Velma is a detective as far back as she can go, probably solving mysteries as a toddler. The background gives some Underworld Lore, which is handy for an empiricist. Even handier is the Intelligence boost.

Class

Empiricism Investigator

Pursing leads, devising stratagems, clueing in her teammates. Velma is a born investigator.

In particular, the feats surrounding Clue In are particularly useful, allowing Velma to support her allies in and out of combat.

Plus, the Strategic Strike bonus shouldn't be scoffed at, as Velma's intelligence modifier is sky high.

Early on, Velma will also pick up the Ghost Hunter Dedication, which gives her some Occult Cantrips (such as Know Direction) that represent her innate uncanny detecting ability.


Level

Feat

Notes

1

Known Weaknesses

Ask Velma how to stop a foe!

2

Ghost Hunter Dedication

Even though they probably aren’t ghosts…

4

Shared Strategem

Aid allies by whacking enemies.

6

Predictive Purchase

Velma never leaves home unprepared

8

Whodunnit?

Get some real answers about the clues found so far.

10

Just One More Thing

Failing a skill check? Not Velma.

12

Foresee Danger

Even with her glasses off, Velma sees danger coming.

14

Sense the Unseen

Like a ghost... or a guy in a ghost sheet.

16

Implausible Purchase

Velma’s got what the team needs!

18

Trickster’s Ace

Always ready.

20

Everyone’s a Suspect

A little healthy paranoia never hurt anybody.

Skills & General Feats

Velma is as skilled as it gets, maybe the most skilled build so far. Just don't look at Acrobatics and Athletics

Legendary: Crafting, Deception, Diplomacy, Occultism, Society, Stealth
Master: -
Expert: -


Level

Feat

Notes

1

Bon Mot

A witty retort is the sharpest weapon Velma has.

2

Dubious Knowledge

Velma knows enough to fake what she doesn’t know.

3

Eye for Numbers

Velma has a kind of rainman-esque math power.

3

Read Lips

On the plus side, when it incorrect it's hilarious.

4

Quick Repair

Get the Mystery Machine running!

5

Experienced Professional

Get paid to solve those mysteries, girl.

6

Bargain Hunter

Stock up the van for the next mystery.

7

Tweak Apperances

Remember when the dress Scooby up as a woman?

8

Slippery Secrets

Velma's mind is a vault. Or she's just scatterbrained.

9

Lengthy Diversion

Give Shag and Scoob some time to get where they need to be.

10

Charming Liar

There's something charming about always losing your glasses.

11

Oddity Identification

Velma’s studied up on the origins of oddities.

11

Schooled in Secrets

Time spent in the mystery machine has made Velma second nature to mysteries.

12

Shameless Request

Don’t worry, Scoob can be good cop.

13

Inventor

Find ways to make gadgets that help the team solve mysteries.

14

Foil Senses

Stay hidden!

15

Expeditious Search

Find clues faster.

15

Biographical Eye

Looking into people’s lives makes it easier to determine if they commit crimes in masks.

16

Experiences Smuggler

There's lots space in that van to hide a thing or two.

17

Craft Anything

Who else is going to craft it. Fred? That guy sucks.

18

Legendary Negotiation

You aren’t getting the best of Velma’s bargaining.

19

True Perception

She sees it all, when her glasses are on.

19

Reveal Machinations

Solve the mystery in a cool monologue!

20

Legendary Codebreaker

No one can crack a cypher like Velma Dinkley!

Attribute Increases

Equipment

Suggested Starting Equipment

Velma Dinkley's Signature Items

Key Spells

Changelog

Velma Resources

No items found.