Wind Surge - Reflavor of Sea Surge

Spell 2

Uncommon | Evocation | Air
Traditions primal, arcane
Cast (AA) somatic, verbal
Duration until the start of your next turn

You slap or stomp on a nearby solid or liquid surface, sending a surge of air rushing away from you. The air forms a flat, 5-foot-thick, 10-foot-high wall of wind between 5 and 15 feet wide (you decide). It moves 60 feet in a direction of your choice along the struck surface, extinguishing all non-magical fires, carrying along unattended objects of 1 Bulk or less, and pushing larger objects. The wind moves another 60 feet in the same direction at the start of your next turn, then vanishes. Large or smaller creatures in the area or that enter the area the wind moves through must attempt a Fortitude save.

Success The creature is unaffected.

Failure The creature is knocked prone. If the creature was Flying, it gets a critical failure instead.

Critical Failure The creature is pushed 20 feet in the wave’s direction, is knocked prone, and takes 3d6 bludgeoning damage.