Luke Skywalker

PATHFINDER 2E BUILD GUIDE
A farmhand from Tatooine with a family secret and a destiny to become the most famous Jedi of all time.

Who Is Luke Skywalker?

Who Are Luke Skywalker?

A last name that means something to everyone: Luke Skywalker is the protagonist of the first Star Wars, and the namesake of the "Skywalker Saga" – a story that has 9 movies to date.

A simple moisture farmer on a desert planet, Luke has big dreams of flying among the stars.

Over the course of the saga, we watch Luke become a pilot, a Jedi apprentice [Ed. note: is he technically a padawan?] and an eventual master. He's also a great example of the Jedi powers – an excellent lightsaber duelist, a user of force powers we've never seen before, and more.

He's also a great audience surrogate. It is through Luke's journey from farmhand to master that we learn about the force, the jedi and the dark side. First from Obi Wan, then from Yoda, then from Darth Vader himself.

I am not the biggest Star Wars fan. I haven't even seen A New Hope all the way through. But I do love the Jedi, and there are few names more synonymous with the order than Luke Skywalker.

Keys to the Character

tattooine suns

Walking On Two Sunshines

Luke's home planet of Tatooine is under dual suns. As a result, it's sandy (don't remind his dad).

luke skywalker's lightsaber

Saber-toothed

Luke has a crash course in being a Jedi – going from a farmhand to a duelist pretty quick. We see him disarm other lightsaber users many times.

x-wing

X Marks the Spaceship

Achieving his dream of becoming a pilot, Luke Skywalker is a flying ace who takes down an entire Death Star with a nice shot at a weak spot.

luke skywalker darth vader

Daddy Issues

Luke may be the first protagonist in the saga, but our real subject is his dad – Anakin Skywalker. Surely no surprises will follow.

Building Luke Skywalker

Like many of our builds, Luke Skywalker is a character that we've watched over the course of decades. Usually that means the character has gone through many iterations of power, skillset and age. That's the case here.

Essentially, we're building the Return of the Jedi Luke. He's a lightsaber duelist, a capable force-user, still a great pilot and a pretty nice guy.

On the battlefield, Luke fits the bruiser role, using his lightsaber to battle foes up close and personal. He is in the thick of it, with enough swordplay skills to parry away attacks and find opportunities to strike – plus cool things like deflect ranged attacks, obviously.

But there are lots of swordsmen out there. That alone doesn't make a Jedi. To get there, we add a Psychic dedication at level 2, with the Grasping Hand conscious mind.

This is enough to grant the Mage Hand psychic cantrip, to move objects around the battlefield – and, by using focus, people too.

Outside of battle, Luke can use is Piloting Lore to be the team driver, and his dedication to the Force (Occultism) can provide some great knowledge of oddities and ancient things.

Build OVERVIEW

STATS
Defense
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Power
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Speed
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Utility
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PROS
CONS

Ancestry

Human - Half Elf

I feel like the "half elf" heritage is a nice little hint to Luke's force sensitivity. He's human, but allowing elf feats gives him that extra touch of mystical ability. Plus, by keeping the human ancestry we can take Natural Ambition at level one for some extra saber skills.

Level Feat Notes
1 Natural Ambition For Power Attack, some extra saber power right from the get-go.
5 Sense Allies A force-weilder can sense the lifeforce around them.
9 Brightness Seeker Spend some time meditating on the force to get a combat bonus.
13 Avenge Ally NOOOOOOOOOOOOOOOO!.
17 Heroic Prsence Is there any character so far this is better suited to?

Background

Farmhand

Not just a farmhand, a moisture-farmhand. If it seems like I've mentioned this a lot in this build, it's because I absolutely love this detail. Stuff like this is why the franchise took off.

This gives some Lore we'll probably never use, but also a Constitution bonus that comes in handy for a front-line fighter.

Class

Fighter

A case could maybe be made for a Fencing Swashbuckler, but I don't like that case. Fighter gives the broadest access to many different swordplay feats, and we can tailor them to fit Luke's lightsaber style pretty perfectly. Plus, he gets the coveted Legendary proficiency with most weapons, and Master with some good lightsaber candidates.

Taking Psychic Dedication early on gives access to just enough force-wielding powers to feel like they matter. The dedication is largely ignored after that except for Psi Development, which gives an extra force cantrip (and more importantly, an extra focus point for force pushing fools).

Level Feat Notes
1 Power Attack From Natural Ambition. For those times when "bigger" is better than "more".
1 Snagging Strike Hit an enemy and leave them vulnerable to a follow-up.
2 Psychic Dedication - Distant Grasp With the Mage Hand cantrip, the force awakens.
4 Dual-Handed Assault For when Luke needs more umph and less finesse.
6 Dueling Parry Use the lightsaber to deflect enemy blows.
8 Psi Development - Telekinetic Projectile More force powers, and more focus points.
9 Dueling Riposte From Combat Flexibility. Strike back when the saber stops an attack.
10 Cut from the Air Iconic. Stop ranged attacks with a swing of the lightsaber.
12 Dueling Dance Dueling Parry, without taking an action. Just be careful about the Dual-Hand Assault.
14 Disarming Twist Best way to win a duel? Make the enemy drop their saber..
15 Lunge From Improved Flexibilty. Surpirse enemies out of reach.
16 Overwhelming Blow For when it all comes down to one more swing.
18 Savage Critical Luke has gotten so good with the lightsaber that he critical strikes twice as much.
20 Weapon Supremacy Tough to beat an extra strike every turn.

Skills & General Feats

Any pilot who's resume includes bringing down the Death Star is legendary in our books.

Legendary: Lore: Piloting
Master: Acrobatics, Athletics, Diplomacy, Occultism
Expert: Survival

Level Feat Notes
2 Forager All that desert farmwork comes in handy when food and water are scarce.
3 Toughness An important feat for any front-line swordfighter.
4 Terrain Expertise - Desert Bring the knowledge of Tatooine to any desert location.
6 Additional Lore: Piloting Start the training to be a legendary pilot.
7 Feather Step An important part of dueling is moving without getting hit.
8 Powerful Leap Luke uses "force jumps" to extend height and distance.
10 Consult the Spirits See what Yoda and Obi Wan's force ghosts have to say on the matter.
11 Ancestral Paraagon: Unwavering Mien Don't let fear bring Luke to the dark side.
12 Steady Balance For fighting on beams and girders above giant ventilation shafts. Specific, I know.
14 Kip Up Save those actions for fighting, not standing.
15 Legendary Professional Does "teaching Jedis" count as an earning profession? For tax reasons.
16 Aura Sight See those (ugh) midichlorians from far away.
18 Cat Fall Use the force to land gracefully.
19 Shameless Request Use Jedi Mind Tricks to ask for anything. Or play Truth or Dare.
20 Evangalize It's the duty of a Jedi Master to spread the word of the force.

Attribute Increases

Equipment

Suggested Starting Equipment

Dueling Sword - the dueling sword is a great start to a lightsaber. Adding a flaming rune is a good next step. Plus, the fact that it is an advanced weapon that only fighters can "master" gives some extra lightsaber-y flavor.

Luke Skywalker's Signature Items

Key Spells

Luke only gets two spells – Mage Hand and Telekinetic Projectile.

The bigger deal of the two is Mage Hand. As a psi cantrip, it can be cast (for two actions) at will. This isn't the best use of Luke's actions... however, at the cost of a focus point, it can be "amped" to shove or disarm a creature. Pretty force-y if you ask me.

Level Spell Notes
2 Mage Hand From Psychic Dedication. Move around objects, or amp to move people.
8 Telekinetic Projectile From Psi Development. Fling objects into enemies using the force.

Changelog

Luke Skywalker Resources