Lux
Lux's home region on Runeterra – Demacia – was founded in the shadow of a magic-born calamity that almost destroyed the entire planet. Safely on the otherside of their brush with destruction, the first Demacians set the precedent that the region would be totally free of magic. In other words, magic is dancing and Demacia is the town from Footloose.
Coming from an old-money Demacian family, Lux (and moreso, her brother Garen) dutifully adhered to this principle. That is, until a chance run-in with some bloodthirsty wolves awakened a mysterious magical power with Lux – a power which she now has to hide... and grow.
Like Ashe, Lux is one of the League of Legends champions used to show newcomers the ropes. As such, she kind of has what might be considered the "standard kit" for a mage champ. Damage boost after spells on the passive, crowd control skillshot, support skillshot, aeo zone control and – the big one – giant nuke ultimate.
I'll admit, I find Lux's kit somewhat boring. At least I would, if not for that ultimate ability. Final Spark has come in clutch too many times, sniped too many running enemies, and had too many poggers moments to be ignored. I love it.
So how do we build it in Pathfinder 2e?
Keys to the Character
Pass the Baton
Out: Swinging a dusty old staff at enemies. In: Hucking a baton at foes like a marching band captain gone loco.
Refraction's Her Passion
Lux's magic manifested as an ability to control light. She can bend it, amplify it, shape it and so much more.
Final Spark
When the ultimate comes on line, escape becomes tough. Both hands come together in a wonderful act of Kamehameha.
Demacia's Light
As a member of a noble family from Demacia, Lux is looked upon to look after her family's estates and uphold the mores of the region. That includes shunning magic.
Lux is about bending light to protect allies, zone out enemies and, of course, blast a giant cannon across the entire battlefield. Thankfully, we can make a build that does all these things expertly, but it takes a bit of time to come online.
The method is this: take a Cloistered Cleric, which uses a wisdom key ability and gains legendary divine spellcasting, and add a Monk dedication for divine key spells. Specifically, Ki Blast. By the time this comes available at level 12, Lux is Final Sparking the entire enemy team.
On the battlefield, Lux can protect her allies with a litany of Divine spells – including heals – and focus spells that bolster defenses through the power of light. These activities are also probably what Lux's allies want her to do.
But what this Lux build wants to do is blast enemies with the power of light. Sorry about it allies, try not to get hurt.
So how does she blast? It starts with the Harm Font, which adds a bunch of daily spellcasts to Lux's abilities, dedicated to blasting with Harm. It's a straightforward damage spell with some augmentations, cast with legendary proficiency. Not too shabby.
Next, the Divine tradition has some damage spells that actually fit the theme of bending light really well. Most of them are fire, sure, but what is light if not super low-grade fire... in a way... right?
But the big blasts are the Final Spark, in the form of Ki Blasts. At max level, these mama-jamas are 18d6 60ft. cones, cast with legendary proficiency three times per fight. Like the ult in League of Legends, they take a while to come online – but when they do, they turn the tide. Oh, and they are like the Kamehameha, so that rules.
Outside of battle, Lux's experience keeping knowledge of magic secret has made fairly good at subterfuge.
Build OVERVIEW
- Final Spark: a 60 ft. legendary proficiency 18d6 blast
- Tons of extra healing utility
- Never in the dark
- Final Spark isn't available until level 12
- Teammates will expect heals
- Demacia are kinda narcs
Ancestry
Half-Elf Human
The Human ability to take on a dedication for free at level 9 is only improved by the Half-Elf heritage, allowing that dedication to be taken without meeting prerequisites.
This goes a long way in this build, which wants to get a Monk Dedication without doing the usual strength or dexterity related Monk things.
Beyond that special interaction, the ancestry feats mostly come from the human side. One notable callout is the Adapted Cantrip & Adaptive Adept combo, which ads some non-divine spells to Lux's repetoire, cast with divine proficiency.
Background
Kingdom Noble (Diplomatic)
Hailing from the prestigious Crownguard family, Lux and Garen are classic diplomatic nobles. It's a hyper-fitting background, adding a key ability boost in Wisdom, as well as some classic diplomatic flavor: City Lore and Group Impression.
Class
Cloistered Cleric
Going with the a Cloistered Cleric for Lux is a bit of a bait-and-switch. It is a means to a very specific ends: Final Spark. For our purposes, that means we are going with Cleric for boosting our Monk Ki Blasts to legendary proficiency with a wisdom key attribute.
But the "means" part of this "means to an ends" offers a lot of flavor, utility and fun.
Skills & General Feats
Lux focuses on growing her power over light much more than skills in any specific thing – leaving her quite good at many things but legendary in few. Diplomacy, of course, is one of her strong suits from her pre-magic life. Society, as a member of a noble family is high as well.
Finally, sneaking around hiding magic makes her surprisingly good at Stealth.
Legendary: Diplomacy
Master: Society, Stealth
Expert: Arcana