Thor

PATHFINDER 2E BUILD GUIDE
Thor Odinson, the Norse God of Thunder. Hammer, lightning, strength – he’s got it all.

Who Is Thor?

Who Are Thor?

Thor has shown up all over the place. Even excluding his centuries old origin in Norse Mythology, Thor has been part of recent popular culture for years as Marvel Comics character – represented in comics, tv and movies.

Beyond those appearances, he’s also appeared in spirit in dozens of games – nearly every game that features vikings in some capacity has a thundering, hammer-smashing figure who may or may not be Thor.

I’ve always had some affinity for Norse Myth themed games. A recent stand out, for example, is Northgard – a great strategy game where you control different Norse clans. The soft reboot of the God of War games, set in a Norse pantheon rather than the former Greek games, also features a popular Thor (though this one is a little closer to Norse mythology than a Hemsworth).

Thor's depictions differ, but a few elements are always the same: throw hammer, use lightning, be strong.

In the MCU, Thor is one of the best examples of a character's powerset getting stronger over time, something we see often in the comics – and more often in the games – that isn't always as directly translatable to screen. His powerup moments in Ragnorok and Infinity War are some of the best "level ups" in the franchise.

In comics form, the God of Thunder was also one of my favorite 60’s era Marvel comics characters, even though I hated Donald Blake and couldn’t wait to get to an era where that “alter ego” was left in the past. Although, tying his powers to his wooden walking stick did provide an opportunity for some exciting stakes (no pun intended) when it would get kicked away. There was always a running concern that 60 seconds would pass and suddenly this mighty Thunder God would revert back to the limping doctor Blake. Don't worry though, that's not part of the build.

But what is the build?

Keys to the Character

Thor's hammer Mjolnir

Mjolnir: It’s Hammer Time

Almost as famous as the god himself, Thor’s mystical hammer has had adventures all of its own. In the Marvel canon, the Uru hammer has a powerful enchantment limiting its use only to the “worthy” – which Thor is most of the time. Most importantly, it has been shown to return to him whenever he calls for it – which is necessary, as he throws it just as often as he swings it.

Thor's lightning power

God of Thunder (That Includes Lightning)

Thor's godly domain is thunder, and he wields it with expertise. Depending on the medium, that can mean everything from having a stormcloud form when he's angry to being a full-on electrical conduit, zapping everything around. Both are cool (one's cooler).

The strength of a god

Strongest Avenger

In most representations, Thor’s pure brute strength is more of a focal point than his command of thunder. He is a hulking, burly figure who can destroy mountains with hammer swings.

The Bifrost rainbow bridge to Asgard

Somewhere Across The Bifrost

Thor is Asgardian, which is either a realm of gods, or a planet of a species strong enough to be considered gods by human standards, depending on the interpretation.

Building Thor

What makes a Thor?

Regardless of which version of the character we are building, the fantasy of Thor remains a careful balance of womping foes with a mighty hammer and shocking them silly with lightning. He should be able to fly around the battlefield – landing with great fury, ready to send enemies reeling.

In Pathfinder 2e, it is hard to be really good at multiple things, but by spreading a character thin, it is ver easy to be bad at a lot of things. We don't want to fall into that trap with Thor. It is unlikely that we will be able to make the strongest avenger with incredible melee strikes, while also landing critical hammer throws and having a high spell DC. But it would be easy to make a character that "can do" all those thing, badly.

That's actually where we landed on the first version of this build, before it was recently updated (see the Changelog below). To fix that, we are rebuilding from the ground up – focusing on a strong melee Thor who uses lightning spells to engage enemies and boost his strikes.

On the battlefield, Thor boosts his already immense physical prowess with lightning buffs, like Conductive Weapon and – the real gem – Draw The Lightning. These power up his hammer for up to a minute, leaving lots of rounds before they need to be refreshed.

Once he's powered up, Thor leaps into position with feats like Sudden Leap or spells like Jump and Blazing Dive. Then (perhaps after an extra Blastback or Impressive Landing reaction) he is ready to hammer smash. His elemental dragon rage adds a hefty bonus to each melee strike – so once he is raging, it is best to avoid agile hammer throws or spells that minimize that bonus.

Because Thor has a few alternate engages, and many longer-range spells and strikes, he forgoes Sudden Charge. Also worth noting, since Thor is known in his past to be a bit of a glory-hound, he also chooses flashier feats over the more helpful Attack of Opportunity.

Outside of battle, Thor's master over thunder can come in handy out amongst nature, and his peak athleticism can be the difference between moving something heavy and moving something incredibly heavy.

Build OVERVIEW

STATS
Defense
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Power
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Speed
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Utility
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PROS
  • Shockingly strong
  • Multiple playstyles to fit encounters
  • Very flashy (not just from lightning)
CONS
  • Can take many levels to feel like Thor
  • Hard to balance attributes for melee, throwing, spells
  • Loud

Ancestry

Dwarf – Aasimar

Sorry Hemsworth fans. For the best results on our Thor build, we need to look at something closer in appearance to the big, bearded drunk from God of War: Ragnarok.

The Dwarf Ancestry gives us the boosts to Constitution and Wisdom we need to give this bruiser a fighting chance. Thor wants to do a lot of things with his actions, but needs to be alive to do them.

The Aasimar heritage represents his Asgaurdian background. He is a god, after all. This provides some great flavor and minor utility at early levels. But over time, this heritage is what will give Thor his flight.


Level

Feat

Notes

1

Halo

A humming glow of electricity surrounds Thor at all times, a warning of his lightning power.

5

Unburdened Iron

Remove the speed penalty from Thor's breastplate, and many other speed penalties that might come around.

9

Celestial Wings

Flight for 10 minutes a day – via Mjolnir or your static electricity.

13

Mountain's Stoutness

Bonus health to make Thor a bruiser that can keep bruising.

15

Natural Ambition: Raging Thrower

Via Ancestral Paragon. At this point, Thor can really let Mjolnir loose.

17

Eternal Wings

Thor's power grows to the point of perpetual flight.

Background

Warrior

Simple but effective, Thor is a warrior god. The Intimidation and Warfare Lore skills fit right in to what we know about him, and the Strength or Constitution ability boosts are needed.

Class

Barbarian – Cloud Dragon Instinct

At first, it seems like there are a lot of options in Pathfinder to meet the the Thor fantasy. Magus, for instance, would allow him to imbue his hammer with spells, shocking enemies with giant Spellstrikes. Warpriest, with the Lightning Domain, likewise has many tools for striking enemies and creating storms.

Both of these are a mix of martial and magic, and both feel okay as far as the magic goes, but something is lacking on the martial side. Thor isn’t just a skilled warrior, he’s a mighty god. Yes, he needs to zap – but the power behind his hammer strikes needs to be unparalleled. For that, it’s got to be Barbarian.

Luckily, the Cloud Dragon Instinct subclass for Barbarians gives some immediate electricity flavor to Thor’s build – even before he can take the Druid Dedication feat at level 2. Plus, it offers a multiple use per day elemental “spell”, Dragon’s Rage Breath, once the feat is picked up. This Dragon Rage scales with level up to 20d6 in a 30ft cone, representing a huge Thor fulmination.

Since the base Barbarian features add so much martial ability, most of Thor’s feats are focused on the Druid Dedication with an Storm order to get relatively strong primal spellcasting focusing on electricity spells (and some fire spells reflavored).


Level

Feat

Notes

1

Moment of Clarity

Ideally, Thor wants to power up with his spells before Raging, but this feat is absolutely necessary if that's not an option.

2

Druid Dedication

The first step in powering up Thor with lightning spells.

4

Basic Druid Spellcasting

A couple spell slots for some early thunder powerups, like Jump and Conductive Weapon.

6

Dragon's Rage Breath

A huge, scaling cone of lightning power. The embondiement of the thunder god's rage.

8

Sudden Leap

Thor doesn't *sudden charge*. He leaps through the air, striking as he lands.

10

Impressive Landing

Thor hits the ground in the superhero pose after his Sudden Leaps, adding extra damage.

12

Expert Druid Spellcasting

Some higher level lightning spells, including Draw the Lightning. Otherwise known as the "Thor Spell" .

14

Primal Breadth

Mainly used to refresh some of the same powerups and enchantments Thor loves to use.

15

Raging Thrower

From Natural Ambition. Hurl Mjolnir with added damage!

16

Whirlwind Strike

Do that thing where Thor whirls Mjolnir around by the wriststrap, smacking everyone around.

18

Master Druid Spellcasting

For a heightened Draw the Lightning, as well as a Fiery Body Reflavor to become Ragnarok Thor.

20

Quaking Stomp

Thor finally shows that why he considers himself the strongest Avenger.

Skills & General Feats

Thor will need Legendary Nature in order to benefit from the highest Sorcerer Dedication feats. Besides that, Legendary in Athletics accounts for his godlike conditioning. Finally, he’ll need a fairly high Acrobatics to do some maneuvering in the air once he gets his flight.

Legendary: Athletics, Nature
Master: Acrobatics
Expert: Intimidation


Level

Feat

Notes

2

Titan Wrestler

Thor routinely wrestles giants throughout the nine realms.

3

Toughness

Extra health for staying upfront in the thick of the fight.

4

Powerful Leap

Later he'll have flight, for now Thor needs to jump.

6

Cat Fall

All that jumping requires some help with fall damage.

7

Fleet

Use that athleticism to make up for the slower Dwarf speed.

8

Quick Jump

Get jumping even faster by lowering the action economy.

10

Water Sprint

Does it count if he can also fly?

11

Adopted Ancestry: Human

Thor loves Midgard. He has adopted their customs, culture and love interests.

12

Hefty Hauler

Thor's strong, right? He should carry more stuff.

14

Steady Balance

As long as he hasn't had too much ale.

15

Ancestral Paragon: Natural Ambition

Learn from the lower lifespans of the Midgard humans and make the most of the time we have.

16

Kip Up

Thor uses a blast of static-charged air to leap up from standing.

18

Aerobatics Mastery

Once Thor gets his flight through Eternal Wings, he's going to need some aerobatics.

19

Incredible Scout

Get a boost to initiative to get a Volt Dive or Jump in early!

20

Consult the Spirits

Commune with Asgardians – like Heimdall – for answers.

Attribute Increases

Str Dex Con Int Wis Cha
1 18 12 16 10 14 8
5 19 14 18 10 16 8
10 20 16 19 10 18 8
15 21 16 20 10 19 10
20 22 18 21 10 20 10

Equipment

Suggested Starting Equipment

Thor's Signature Items

MjolnirStormbreaker

Key Spells


Level

Spell

Notes

Cantrip

Electric Arc

Thor's basic electric ping. Slightly longer range than a hammer throw, and at more targets.

Cantrip

Gale Blast

A low damage area attack to try to create some space.

1

Jump

An engage, especially when coupled with later feats.

1

Conductive Weapon

Add an attack bonus and shocking damage to Mjolnir for one minute. Try to use before raging!

2

Sudden Bolt

A single target bolt attack.

3

Blastback

A bigger, clunkier version of Thor's impressive landing recation. An even more impressive landing!

3

Volt Dive

Reflavor of Blazing Dive. Thor's perfect engage – a huge leap and a big shocking crash.

4

Draw the Lightning

This is eerily Thor-like. Blast a giant and charge your hammer for a minute!

5

Lightning Storm

A giant area of effect storm, with another bolt on every sustain.

5

Gusting Strike

Reflavor of Flowing Strike. Have the wind fling you across the battlefield for a strike.

6

Chain Lightning

Unlimited target electricity! Zap zap zap

7

Shocking Body

Reflavor of Fiery Body. Become the storm and sling bolts with ease.

Changelog

2023-07-15

  • Added Stormbreaker
  • Added Attribute Increases

2023-08-14

  • Build overhall
  • Changed from Human to Dwarf
  • Removed Sorcerer archetype, Scouring Rage
  • Added Druid archetype

Thor Resources

Downloads

External Resources