Skull Kid

PATHFINDER 2E BUILD GUIDE
An ordinary Skull Kid found a powerful mask in the woods, and set in motion a chain of events that could end the world.

Who Is Skull Kid?

Who Are Skull Kid?

Ocarina of Time made a giant impact when it was released in 1998. It was a giant leap forward into a 3D version of Hyrule, filled with designs and concepts we knew and loved from past Zelda games, rendered in more polygons and another plane. In the 20+ years that have followed, it's been re-released into every flagship Nintendo console.

But really, a better Zelda game came out just two years after Ocarina of Time. A rare direct sequel for the Zelda franchise, Majora's Mask used the same engine and the same Link, but the similarities stopped abruptly there. It was a darker story in a scarier world. It featured a ticking clock, grotesque character transformations, and a hapless innocent villain possessed by a powerful mask.

In 2000, it was the best game I'd ever played. It held that title for decades. I remember the gold cartridge and hologram decal vividly. I remember the first time I played the Song of Time to reset the clock and start the 72 hour window again. I remember painstakingly going through the entire Anju & Kafei quest for the wedding mask, the last one I needed for Fierce Deity Link.

And through all those things, the design of the main bad guy is the most vivid. The mask is perfect, a heart shaped purple, orange and green piece with giant yellow eyes, flashing through the dark. Worn by a simple Skull Kid – a simple creature we had seen playing the flute for us in 1998, now powerful enough to bring down the moon.

So how do we build him in Pathfinder 2e?

Keys to the Character

skull kid and majora's mask

Behind the Masker

The Skull Kid's mischief is mostly just tricks and petty theft. Unfortunately, stealing the powerful Majora's Mask lead to a grim possession... and untold power.

the falling moon

Moonfall

Feeling betrayed by his friends and the world of Termina, the intrusive thoughts of the mask take over to the point where Skull Kid decides to end everything with a moon impact.

skull kid's flute

Soloist

In Ocarina of Time, Skull Kids mainly just play the flute. This one goes a bit further in performance, with dancing, howling and turning folks into Deku Kids.

tael the fairy

Don't Tatl on Tael

Navi-like fairies make a return in Majora's Mask – a brother-sister pair who feel bad for the Skull Kid. But even they can see the Mask take over.

Building Skull Kid

When you think about classes in tabletop RPGs like Pathfinder or Dungeons and Dragons, a few stereotypes probably come to mind at first. Rangers hunt and shoot arrows. Paladins wear big armor and love a god. Bards try to bang anything that moves, and a few things that don't.

One of the funnest things about making builds for Pop Culture Pathfinder is stretching the limits of a class in order to fit a pre-existing fantasy. Time and time again, it results in executions of a class that are so far outside that initial stereotype.

Bard is a good example of this. We have a kracken-summoning pirate, a gadget-skating DJ, and a literal talking head. Each of these builds uses the rules for bards in a way that delivers on the character fantasy unlike any other class could.

Skull Kid is another in that same vein. The performance focus, mischief and spellcasting available to a bard (with a Spell Trickster Dedication) can deliver on the Skull Kid fantasy in a way that no other class could, while also feeling nothing like a "stereotypical bard".

On the battlefield, Skull Kid uses every trick up his sleeve in his enchanter role, enfeebling enemies in some way or another every turn. And since the base bard kit is so supportive, he can even boost an ally now and then.

Out of combat, Skull Kid keeps using those tricks, alongside his thievery skills, to take anything he wants.

And, of course, if you see him steal he might drop a moon on you.

Build OVERVIEW

STATS
Defense
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Power
·
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Speed
·
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· · · ·
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Utility
·
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PROS
  • Cool mask
  • Powerful buffs and boons
  • Multiple ways to compel enemies
CONS
  • Deja vu
  • Not super robust
  • Deja vu

Ancestry

Stuffed Poppet

What is a Skull Kid? It's on the shorter side, wear's straw-like garments, has a bizarre beak..

In other words, I have no idea. But the rules for Poppets really fit the Skull Kid style, and they can look like really anything. A match made in Termina!

With the Poppet ancestry, Skull Kid gets access to a floaty flying speed, an enthralling dance, and even shiny eyes. There is a big downside, of course, with a Dexterity Flaw. But this version of Skull Kid relies more on Void Warps than arrow shots or rapier strikes. He's a magical creature, after all.


Level

Feat

Notes

1

Shiny Button Eyes

The eyes are the most prominent and sometimes only facial feature of Skull Kids.

5

Histrionic Injury

For some reason, flailing about in response to danger feels right.

9

Wheedle and Jig

Enthralling with a little dance (and magic mask) is the Skull Kid’s whole thing.

13

Reanimating Spark

With the magic of the mask, come back to life.

17

Soaring Puppet

A 15 ft. fly speed, to dance around in the air.

Background

Street Urchin

If this was the Ocarina of Time Skull Kid, maybe Magical Prodigy would fit better. But the Skull Kid of Termina is a wretch, a lonely urchin cast out by his friends. He steals what he needs to get by – and more, including Epona and the Mask.

This background gives a boost in Dexterity and the Pickpocket skill feat. That will come in handy for lifting other dangerous artifacts. Don't bring down any planets!

Class

Enigma Bard

Being a bard lets Skull Kid be his mischievous, performative stealth while actually accomplishing things in and out of combat. In fact, even though this build focuses on debilitating enemies, the base bard kit almost empowers allies by default. So, unlike the villain of the game, Skull Kid will be nice to hang out with.

The muse here is obvious: Majora's Mask. It is the enigma that fuels the bardic mystery for Skull Kid (whether he likes it or not, really).

To dial up the mischievous nature of the Skull Kid to the max, we take a Spell Trickster Dedication at level 2. This gives access to some very interesting alternate spells, almost all of which enchant the enemy in different ways, making it harder for them to do anything and easier for allies to do everything.


Level

Feat

Notes

2

Spell Trickster Dedication

For Forceful Push and Wild Lights. That’s a mask sorcery and a fairy!

4

Melodious Spell

More trickery for spellcasting.

6

Confounding Image

Majora’s Mask seems to be everywhere.

8

Dirge of Doom

Frighten foes with a howl.

10

Toppling Tentacles

Trip foes all around the battlefield.

12

Spelldance

Bounce around the battlefield before casting a spell.

14

Allegro

Tough to turn down haste when it’s available.

16

Ode to Ouroboros

Save allies, but really it’s for a focus point. So mischievous!

18

Discordant Voice

The howl of the mask empowers ally weapon strikes.

20

Pied Piping

Control the minds of Termina!

Skills & General Feats

Whether he's playing the flute in the Forest of Time, or dancing on top of a clocktower in Termina, the Skull Kid is a performer at heart. Using those skills opens up a lot of cool skill feats, allowing him to enthral, distract and impress people in and out of battle.

Meanwhile, the entire story of Majora's Mask begins with a theft... well, two actually. First the mask, then the horse. With legendary thievery, he can get started the same way in Pathfinder.

Legendary: Performance, Thievery

Master: Occultism

Expert: Athletics


Level

Feat

Notes

2

Charlatan

Make it hard for enemies to know what Skull Kid is casting.

3

Subtle Theft

Make it hard for mask salesman to see what you’re taking.

4

Distracting Performance

Distracting like coming upon a weird solo in the Forest of Time?

6

Steady Balance

Skull Kid is always bouncing around precariously. Don’t fall!

7

Toughness

He might not be tough on his own, but with the mask on he can take a hit.

8

Impressive Performance

Earn some fans with a great performance. And if they don’t love it, force them!

10

Virtuosic Performer

Become exceptional in dancing or flute.

11

Incredible Investiture

Gotta be able to wear all those stolen all-powerful things.

12

Wary Disarmament

Let the mask take the wheel after triggering a trap.

14

Fascinating Performance

Keep foes enthralled at Skull Kid’s talent.

15

Legendary Performer

Even though you’re causing the end of the world… man you’re good.

16

Quick Unlock

In case there are any more masks locked away.

18

Legendary Thief

Steal anything, like a horse right out from under a hero of time.

19

Disturbing Knowledge

Let people know what the mask has been whispering.

20

Break Curse

Come on Skull Kid… break free of the mask!

Attribute Increases

Level Str Dex Con Int Wis Cha
1 X X X X
5 X X X X
10 X X X X
15 X X X X
20 X X X X

Equipment

Suggested Starting Equipment

Skull Kid's Signature Items

Key Spells


Level

Spells

Notes

Cantrip

Void Warp

Is Termina real? Hit them with the pain of reality.

Cantrip

Telekinetic Hand

For the altered version through Spell Trickster.

Cantrip

Dancing Lights

For the altered version through Spell Trickster.

1

Dizzying Colors

Skull Kid’s MO: distract and then smack.

1

Mystic Armor

Protection, courtesy of Majora.

2

Laughing Fit

Hopefully they find Skull Kid funny without sorcery.

3

Impending Doom

What, like a moon falling to earth?

4

Dull Ambition

Make enemies unwilling to fight back.

5

Black Tentacles

For the altered version through Spell Trickster.

6

Vibrant Pattern

Make the entire battlefield a confusing plane for foes.

7

Warp Mind

Confuse a foe… permanently.

8

Canticle of Everlasting Grief

His friends are gone. His world is pain. The mask is winning. Grief.

8

Uncontrollable Dance

Get ‘em grooving just like the kid.

9

Unfathomable Song

A wild, chaotic song affects everyone.

10

Manifestation

Summon a moon.

Changelog

Skull Kid Resources